All champions

Lee Sin

the Blind Monk

MidPatch 16.21Emerald 2+Solo queue

Win rate

45%

Pick rate

11%

Ban rate

7%

Games

64

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    94%45%60

Starting items

Leaving the fountain
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    36%—23
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    31%—20

Core build

No three-item core has enough games behind it yet.

Boots

  • Mercury's Treads
    Mercury's Treads
    31%—20
  • Gluttonous Greaves
    Gluttonous Greaves
    25%—16
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    23%—15

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Sonic Wave / Resonating StrikeQSafeguard / Iron WillWTempest / CrippleE

Max order·Sonic Wave / Resonating Strike → Safeguard / Iron Will → Tempest / Cripple

58%—37

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Sonic Wave / Resonating StrikeQQQQQNo data for level 17No data for level 18
W — Safeguard / Iron WillWWWWWWNo data for level 17No data for level 18
E — Tempest / CrippleEEEEENo data for level 17No data for level 18
R — Dragon's RageRRRRNo data for level 17No data for level 18
  • Q › E › W25% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 38,061 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.