Lee Sin
the Blind Monk
Win rate
54%
Pick rate
12%
Ban rate
10%
Games
194
Runes

Electrocute



Precision



29%68%57
Electrocute



Precision



12%—24
Summoner spells
- Flash + Ignite

84%57%162 - Flash + Teleport

14%—28
Starting items
- Doran's Blade, Health Potion, Stealth Ward


50%54%97 - Doran's Blade, Health Potion

28%55%55
Core build
No three-item core has enough games behind it yet.
Boots
- Ionian Boots of Lucidity
47%62%92 - Plated Steelcaps
22%—43 - Mercury's Treads
12%—23
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
W
EMax order·Sonic Wave / Resonating Strike → Safeguard / Iron Will → Tempest / Cripple
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | |||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R |
- Q › E › W37% of games63% win
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

