All champions

Lillia

the Bashful Bloom

JunglePatch 16.16Emerald 2+Solo queue

Win rate

—

Pick rate

2%

Ban rate

1%

Games

21

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%—21

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

No boots have enough games behind them yet.

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Blooming BlowsQWatch Out! Eep!WSwirlseedE

Max order·Blooming Blows → Watch Out! Eep! → Swirlseed

86%—18

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Blooming BlowsQQNo data for level 3No data for level 4QQQNo data for level 14No data for level 15No data for level 16No data for level 17No data for level 18
W — Watch Out! Eep!WWNo data for level 3No data for level 4WWWWNo data for level 14No data for level 15No data for level 16No data for level 17No data for level 18
E — SwirlseedENo data for level 3No data for level 4No data for level 14No data for level 15No data for level 16No data for level 17No data for level 18
R — Lilting LullabyRNo data for level 3No data for level 4RRNo data for level 14No data for level 15No data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.