All champions

Locke

the Ashen Exorcist

BotPatch 16.20Emerald 2+Solo queue

Win rate

50%

Pick rate

14%

Ban rate

38%

Games

182

Runes

Most popular first
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosTreasure HunterPrecisionCut DownTriumphAdaptive ForceAdaptive ForceHealth
    17%—31

Summoner spells

  • FlashIgnite
    Flash + Ignite
    58%48%105
  • FlashTeleport
    Flash + Teleport
    24%—43
  • ExhaustFlash
    Exhaust + Flash
    14%—25

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    44%39%80
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    43%59%79

Core build

First three legendaries, in order
  • Lich BaneShadowflameRabadon's Deathcap
    Lich Bane → Shadowflame → Rabadon's Deathcap
    18%—33
  • Lich BaneShadowflameZhonya's Hourglass
    Lich Bane → Shadowflame → Zhonya's Hourglass
    13%—24

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    77%48%141

Later items

What fills each remaining slot

Fourth item

  • Rabadon's Deathcap
    Rabadon's Deathcap
    12%—
  • Zhonya's Hourglass
    Zhonya's Hourglass
    12%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Ritual NailsQSoul IgnitionWAshen PursuitE

Max order·Ritual Nails → Soul Ignition → Ashen Pursuit

48%55%87

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Ritual NailsQQQQQQNo data for level 18
W — Soul IgnitionWWWWWWNo data for level 18
E — Ashen PursuitEEEEENo data for level 18
R — PurgatoryRRRRNo data for level 18
  • Q › E › W30% of games52% win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Bot lane partners

No pairing has come up 60 times yet.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.