All champions

Lucian

the Purifier

TopPatch 16.19Emerald 2+Solo queue

Win rate

51%

Pick rate

8%

Ban rate

1%

Games

135

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • ExhaustFlash
    Exhaust + Flash
    44%49%59
  • FlashIgnite
    Flash + Ignite
    30%—40
  • FlashTeleport
    Flash + Teleport
    15%—20

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    36%—49
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    22%—30
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    16%—21

Core build

First three legendaries, in order
  • Essence ReaverNavori FlickerbladeInfinity Edge
    Essence Reaver → Navori Flickerblade → Infinity Edge
    15%—20

Boots

  • Gluttonous Greaves
    Gluttonous Greaves
    28%—38
  • Plated Steelcaps
    Plated Steelcaps
    26%—35
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    17%—23

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Piercing LightQRelentless PursuitEArdent BlazeW

Max order·Piercing Light → Relentless Pursuit → Ardent Blaze

72%51%97

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Piercing LightQQQQQQ
W — Ardent BlazeWWWWWW
E — Relentless PursuitEEEEE
R — The CullingRRRRR
  • Q › W › E21% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.