All champions

Malphite

Shard of the Monolith

JunglePatch 16.17Emerald 2+Solo queue

Win rate

—

Pick rate

5%

Ban rate

10%

Games

45

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    96%—43

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    36%—16

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

ThunderclapWGround SlamESeismic ShardQ

Max order·Thunderclap → Ground Slam → Seismic Shard

47%—21

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Seismic ShardQQQNo data for level 15No data for level 16No data for level 17No data for level 18
W — ThunderclapWWWWWWNo data for level 15No data for level 16No data for level 17No data for level 18
E — Ground SlamEEEEEENo data for level 15No data for level 16No data for level 17No data for level 18
R — Unstoppable ForceRRRNo data for level 15No data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.