All champions

Malphite

Shard of the Monolith

JunglePatch 16.18Emerald 2+Solo queue

Win rate

47%

Pick rate

7%

Ban rate

13%

Games

141

Runes

Most popular first
  • Press the Attack

    Press the Attack

    TriumphLegend: AlacrityCoup de GraceInspirationCosmic InsightMagical FootwearAttack SpeedAdaptive ForceHealth Scaling
    26%—36

Summoner spells

  • FlashSmite
    Flash + Smite
    99%46%140

Starting items

Leaving the fountain
  • Gustwalker Hatchling
    Gustwalker Hatchling
    20%—28
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    16%—23
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling, Health Potion, Stealth Ward
    11%—16

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    49%43%69
  • Mercury's Treads
    Mercury's Treads
    25%—35

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

ThunderclapWGround SlamESeismic ShardQ

Max order·Thunderclap → Ground Slam → Seismic Shard

48%46%68

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Seismic ShardQQQQQNo data for level 18
W — ThunderclapWWWWWWNo data for level 18
E — Ground SlamEEEEEENo data for level 18
R — Unstoppable ForceRRRRNo data for level 18
  • W › Q › E25% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.