Malphite
Shard of the Monolith
Win rate
47%
Pick rate
7%
Ban rate
13%
Games
141
Runes

Press the Attack



Inspiration



26%—36
Summoner spells
- Flash + Smite

99%46%140
Starting items
- Gustwalker Hatchling
20%—28 - Gustwalker Hatchling, Stealth Ward

16%—23 - Gustwalker Hatchling, Health Potion, Stealth Ward


11%—16
Core build
No three-item core has enough games behind it yet.
Boots
- Plated Steelcaps
49%43%69 - Mercury's Treads
25%—35
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
W
E
QMax order·Thunderclap → Ground Slam → Seismic Shard
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | No data for level 18 | ||||||||||||||
| W | W | W | W | W | No data for level 18 | |||||||||||||
| E | E | E | E | E | No data for level 18 | |||||||||||||
| R | R | R | No data for level 18 |
- W › Q › E25% of games— win
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

