Malphite
Shard of the Monolith
Win rate
50%
Pick rate
7%
Ban rate
16%
Games
206
Runes

Arcane Comet



Resolve



25%52%52
Arcane Comet



Inspiration



11%—22
Summoner spells
- Flash + Teleport

53%48%110 - Flash + Ignite

46%54%94
Starting items
- Doran's Ring, Health Potion, Health Potion


44%48%91 - Doran's Ring, Health Potion, Health Potion, Stealth Ward



31%57%63 - Doran's Helm, Health Potion, Stealth Ward


7.3%—15
Core build
No three-item core has enough games behind it yet.
Boots
- Plated Steelcaps
55%58%113 - Sorcerer's Shoes
23%—48 - Mercury's Treads
15%—30
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
E
WMax order·Seismic Shard → Ground Slam → Thunderclap
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
- Q › W › E10% of games— win
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 38,055 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

