All champions

Malphite

Shard of the Monolith

TopPatch 16.16Emerald 2+Solo queue

Win rate

—

Pick rate

5%

Ban rate

9%

Games

49

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashTeleport
    Flash + Teleport
    92%—45

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    33%—16

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    65%—32

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Seismic ShardQGround SlamEThunderclapW

Max order·Seismic Shard → Ground Slam → Thunderclap

43%—21

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Seismic ShardQQQQQQNo data for level 17No data for level 18
W — ThunderclapWWWWNo data for level 17No data for level 18
E — Ground SlamEEEEEENo data for level 17No data for level 18
R — Unstoppable ForceRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.