Malphite
Shard of the Monolith
Win rate
—
Pick rate
6%
Ban rate
8%
Games
30
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Flash + Teleport

93%—28
Starting items
No starting build has enough games behind it yet.
Core build
No three-item core has enough games behind it yet.
Boots
- Plated Steelcaps
70%—21
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | No data for level 3 | Q | Q | Q | Q | No data for level 13 | No data for level 15 | No data for level 17 | No data for level 18 | |||||||||
| W | No data for level 3 | No data for level 13 | W | No data for level 15 | No data for level 17 | No data for level 18 | ||||||||||||
| No data for level 3 | E | E | E | No data for level 13 | No data for level 15 | No data for level 17 | No data for level 18 | |||||||||||
| No data for level 3 | R | R | No data for level 13 | No data for level 15 | R | No data for level 17 | No data for level 18 |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 591 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.


