All champions

Malphite

Shard of the Monolith

TopPatch 16.17Emerald 2+Solo queue

Win rate

57%

Pick rate

5%

Ban rate

9%

Games

286

Runes

Most popular first
  • Grasp of the Undying

    Grasp of the Undying

    Shield BashConditioningOvergrowthSorceryManaflow BandTranscendenceAttack SpeedHealth ScalingHealth Scaling
    16%47
  • Arcane Comet

    Arcane Comet

    Manaflow BandTranscendenceScorchResolveOvergrowthSecond WindAttack SpeedHealth ScalingHealth Scaling
    15%44

Summoner spells

  • FlashTeleport
    Flash + Teleport
    92%57%262
  • FlashIgnite
    Flash + Ignite
    7.3%21

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    34%58%96
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    26%59%74
  • Doran's HelmHealth Potion
    Doran's Helm, Health Potion
    13%36

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    63%57%181
  • Mercury's Treads
    Mercury's Treads
    21%61%61
  • Sorcerer's Shoes
    Sorcerer's Shoes
    5.2%15

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Seismic ShardQGround SlamEThunderclapW

Max order·Seismic Shard → Ground Slam → Thunderclap

45%59%128

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Seismic ShardQQQQQQ
W — ThunderclapWWWWWW
E — Ground SlamEEEEEE
R — Unstoppable ForceRRRR
  • Q › W › E17% of games win
  • W › E › Q13% of games win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 7,138 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.