All champions

Master Yi

the Wuju Bladesman

JunglePatch 16.17Emerald 2+Solo queue

Win rate

50%

Pick rate

2%

Ban rate

2%

Games

260

Runes

Most popular first
  • Lethal Tempo

    Lethal Tempo

    TriumphLegend: AlacrityCoup de GraceInspirationCash BackJack Of All TradesAttack SpeedAdaptive ForceHealth Scaling
    18%—46
  • Hail of Blades

    Hail of Blades

    Sudden ImpactGrisly MementosTreasure HunterPrecisionLegend: AlacrityTriumphAttack SpeedAdaptive ForceHealth Scaling
    12%—32
  • Hail of Blades

    Hail of Blades

    Sudden ImpactSixth SenseTreasure HunterPrecisionTriumphLegend: AlacrityAttack SpeedAdaptive ForceHealth Scaling
    10%—26

Summoner spells

  • FlashSmite
    Flash + Smite
    100%50%260

Starting items

Leaving the fountain
  • Gustwalker Hatchling
    Gustwalker Hatchling
    37%51%95
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    26%51%68
  • Mosstomper SeedlingStealth Ward
    Mosstomper Seedling, Stealth Ward
    10%—26

Core build

First three legendaries, in order
  • Kraken SlayerGuinsoo's RagebladeExperimental Hexplate
    Kraken Slayer → Guinsoo's Rageblade → Experimental Hexplate
    22%61%56
  • Kraken SlayerThe CollectorLord Dominik's Regards
    Kraken Slayer → The Collector → Lord Dominik's Regards
    10%—26

Boots

  • Gluttonous Greaves
    Gluttonous Greaves
    37%50%96
  • Berserker's Greaves
    Berserker's Greaves
    16%—42
  • Mercury's Treads
    Mercury's Treads
    13%—35

Later items

What fills each remaining slot

Fourth item

  • Death's Dance
    Death's Dance
    16%—
  • Infinity Edge
    Infinity Edge
    6.2%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Alpha StrikeQWuju StyleEMeditateW

Max order·Alpha Strike → Wuju Style → Meditate

70%56%183

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Alpha StrikeQQQQQQ
W — MeditateWWWWWW
E — Wuju StyleEEEEEE
R — HighlanderRRRR
  • E › Q › W6% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.