All champions

Naafiri

the Hound of a Hundred Bites

JunglePatch 16.16Emerald 2+Solo queue

Win rate

59%

Pick rate

6%

Ban rate

11%

Games

58

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    97%59%56

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    43%—25

Core build

No three-item core has enough games behind it yet.

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    31%—18

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Darkin DaggersQEviscerateEThe Call of the PackW

Max order·Darkin Daggers → Eviscerate → The Call of the Pack

86%64%50

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Darkin DaggersQQQQQQNo data for level 18
W — The Call of the PackWWWWWNo data for level 18
E — EviscerateEEEEEENo data for level 18
R — Hounds' PursuitRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.