All champions
Q
E
W
Naafiri
the Hound of a Hundred Bites
JunglePatch 16.20Emerald 2+Solo queue
Win rate
50%
Pick rate
3%
Ban rate
7%
Games
1.37k
Runes
Most popular first

Conqueror



Inspiration



27%53%369
Conqueror



Inspiration



6.3%50%86
Conqueror



Domination



5.7%49%78
Summoner spells
- Flash + Smite

96%50%1.3k - Smite + Ignite

3.7%51%51
Starting items
Leaving the fountain
- Scorchclaw Pup, Stealth Ward

45%51%617 - Scorchclaw Pup
26%50%358 - Scorchclaw Pup, Health Potion, Stealth Ward


14%43%186
Core build
First three legendaries, in order
- Voltaic Cyclosword → Black Cleaver → Death's Dance


21%58%283 - Voltaic Cyclosword → Black Cleaver → Serpent's Fang


4.6%43%63 - Voltaic Cyclosword → Black Cleaver → Spear of Shojin


3.9%72%53
Boots
- Ionian Boots of Lucidity
27%54%374 - Plated Steelcaps
19%51%266 - Mercury's Treads
19%51%254
Later items
What fills each remaining slot
Fourth item
- Death's Dance
9.3%64% - Guardian Angel
5.1%59% - Serylda's Grudge
3.8%56% - Serpent's Fang
3.6%—
Fifth item
- Guardian Angel
2.8%— - Edge of Night
1.5%— - Serpent's Fang
1.1%—
Sixth item
Not enough games yet
Abilities
Most-taken ability at each level
Q
E
WMax order·Darkin Daggers → Eviscerate → The Call of the Pack
86%54%1.2k
Level by level
SplitEveryone
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Matchups
How games went when this jungle met them
Does well into
vs its own average
Struggles into
vs its own average
Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

