All champions

Naafiri

the Hound of a Hundred Bites

MidPatch 16.17Emerald 2+Solo queue

Win rate

40%

Pick rate

5%

Ban rate

9%

Games

72

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionCut DownLegend: HasteAdaptive ForceAdaptive ForceHealth
    24%—17

Summoner spells

  • FlashIgnite
    Flash + Ignite
    97%40%70

Starting items

Leaving the fountain
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    57%—41
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    40%—29

Core build

No three-item core has enough games behind it yet.

Boots

  • Gluttonous Greaves
    Gluttonous Greaves
    33%—24
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    29%—21

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Darkin DaggersQEviscerateEThe Call of the PackW

Max order·Darkin Daggers → Eviscerate → The Call of the Pack

79%46%57

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Darkin DaggersQQQQQQNo data for level 18
W — The Call of the PackWWWWWNo data for level 18
E — EviscerateEEEEEENo data for level 18
R — Hounds' PursuitRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.