All champions

Naafiri

the Hound of a Hundred Bites

TopPatch 16.19Emerald 2+Solo queue

Win rate

52%

Pick rate

4%

Ban rate

8%

Games

178

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionLegend: HasteCut DownAdaptive ForceAdaptive ForceHealth Scaling
    17%—31
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionLegend: HasteCut DownAdaptive ForceAdaptive ForceHealth
    11%—19

Summoner spells

  • FlashIgnite
    Flash + Ignite
    83%54%147
  • FlashTeleport
    Flash + Teleport
    12%—21

Starting items

Leaving the fountain
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    47%49%83
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    44%55%78

Core build

No three-item core has enough games behind it yet.

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    31%55%56
  • Plated Steelcaps
    Plated Steelcaps
    21%—38
  • Gluttonous Greaves
    Gluttonous Greaves
    18%—32

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Darkin DaggersQEviscerateEThe Call of the PackW

Max order·Darkin Daggers → Eviscerate → The Call of the Pack

91%54%162

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Darkin DaggersQQQQQQ
W — The Call of the PackWWWWW
E — EviscerateEEEEEEE
R — Hounds' PursuitRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.