All champions

Pantheon

the Unbreakable Spear

JunglePatch 16.19Emerald 2+Solo queue

Win rate

44%

Pick rate

6%

Ban rate

1%

Games

336

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: AlacrityCoup de GraceInspirationCosmic InsightMagical FootwearAttack SpeedAdaptive ForceHealth Scaling
    21%39%70
  • Press the Attack

    Press the Attack

    TriumphLegend: AlacrityCut DownInspirationHextech FlashtraptionCosmic InsightAdaptive ForceAdaptive ForceHealth
    6.5%—22
  • Conqueror

    Conqueror

    TriumphLegend: HasteCut DownInspirationCosmic InsightMagical FootwearAdaptive ForceAdaptive ForceHealth Scaling
    6.3%—21

Summoner spells

  • FlashSmite
    Flash + Smite
    100%44%335

Starting items

Leaving the fountain
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    30%37%100
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    18%47%62
  • Scorchclaw Pup
    Scorchclaw Pup
    12%—39

Core build

First three legendaries, in order
  • EclipseBlack CleaverDeath's Dance
    Eclipse → Black Cleaver → Death's Dance
    5.1%—17
  • Sundered SkyBlack CleaverGuardian Angel
    Sundered Sky → Black Cleaver → Guardian Angel
    4.5%—15
  • Sundered SkyBlack CleaverDeath's Dance
    Sundered Sky → Black Cleaver → Death's Dance
    4.5%—15

Boots

  • Plated Steelcaps
    Plated Steelcaps
    41%44%138
  • Mercury's Treads
    Mercury's Treads
    30%49%100
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    4.8%—16

Later items

What fills each remaining slot

Fourth item

  • Death's Dance
    Death's Dance
    5.7%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Comet SpearQShield VaultWAegis AssaultE

Max order·Comet Spear → Shield Vault → Aegis Assault

74%51%247

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Comet SpearQQQQQQ
W — Shield VaultWWWWWW
E — Aegis AssaultEEEEEE
R — Grand StarfallRRRR
  • Q › E › W4% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.