All champions

Pantheon

the Unbreakable Spear

MidPatch 16.19Emerald 2+Solo queue

Win rate

41%

Pick rate

6%

Ban rate

1%

Games

243

Runes

Most popular first
  • Press the Attack

    Press the Attack

    TriumphLegend: HasteCoup de GraceDominationCheap ShotRelentless HunterAdaptive ForceAdaptive ForceHealth Scaling
    9.1%—22
  • Hail of Blades

    Hail of Blades

    Sudden ImpactGrisly MementosTreasure HunterPrecisionTriumphCut DownAdaptive ForceAdaptive ForceHealth Scaling
    8.6%—21
  • Press the Attack

    Press the Attack

    Presence of MindLegend: HasteLast StandSorceryScorchTranscendenceAdaptive ForceAdaptive ForceHealth
    6.2%—15

Summoner spells

  • FlashIgnite
    Flash + Ignite
    98%41%239

Starting items

Leaving the fountain
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    35%50%86
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    28%40%67
  • Long SwordRefillable Potion
    Long Sword, Refillable Potion
    11%—27

Core build

No three-item core has enough games behind it yet.

Boots

  • Mercury's Treads
    Mercury's Treads
    34%39%82
  • Plated Steelcaps
    Plated Steelcaps
    29%48%71
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    14%—34

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Comet SpearQShield VaultWAegis AssaultE

Max order·Comet Spear → Shield Vault → Aegis Assault

67%48%162

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Comet SpearQQQQQQNo data for level 18
W — Shield VaultWWWWWWNo data for level 18
E — Aegis AssaultEEEEENo data for level 18
R — Grand StarfallRRRRNo data for level 18
  • Q › E › W17% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.