All champions

Poppy

Keeper of the Hammer

TopPatch 16.19Emerald 2+Solo queue

Win rate

52%

Pick rate

3%

Ban rate

5%

Games

477

Runes

Most popular first
  • Grasp of the Undying

    Grasp of the Undying

    Shield BashSecond WindOvergrowthPrecisionLast StandPresence of MindAdaptive ForceAdaptive ForceHealth
    17%51%82
  • Grasp of the Undying

    Grasp of the Undying

    Shield BashBone PlatingRevitalizeSorceryManaflow BandScorchAdaptive ForceAdaptive ForceHealth Scaling
    13%44%61
  • Grasp of the Undying

    Grasp of the Undying

    DemolishBone PlatingOvergrowthSorceryManaflow BandScorchAdaptive ForceAdaptive ForceHealth
    7.8%—37

Summoner spells

  • FlashTeleport
    Flash + Teleport
    73%51%348
  • FlashIgnite
    Flash + Ignite
    26%54%122

Starting items

Leaving the fountain
  • Doran's ShieldHealth PotionStealth Ward
    Doran's Shield, Health Potion, Stealth Ward
    25%53%119
  • Doran's ShieldHealth Potion
    Doran's Shield, Health Potion
    22%49%105
  • Doran's HelmHealth PotionStealth Ward
    Doran's Helm, Health Potion, Stealth Ward
    20%47%94

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    61%52%293
  • Mercury's Treads
    Mercury's Treads
    24%50%113
  • Boots of Swiftness
    Boots of Swiftness
    7.3%—35

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Hammer ShockQHeroic ChargeESteadfast PresenceW

Max order·Hammer Shock → Heroic Charge → Steadfast Presence

79%54%379

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Hammer ShockQQQQQQ
W — Steadfast PresenceWWWWWW
E — Heroic ChargeEEEEEE
R — Keeper's VerdictRRRR
  • Q › W › E11% of games51% win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.