All champions

Rammus

the Armordillo

JunglePatch 16.21Emerald 2+Solo queue

Win rate

54%

Pick rate

1%

Ban rate

0%

Games

357

Runes

Most popular first
  • Aftershock

    Aftershock

    Font of LifeConditioningUnflinchingPrecisionLegend: AlacrityTriumphAttack SpeedHealth ScalingHealth Scaling
    20%57%70
  • Aftershock

    Aftershock

    Font of LifeConditioningUnflinchingSorceryCelerityNimbus CloakAttack SpeedMove SpeedHealth Scaling
    16%50%58
  • Aftershock

    Aftershock

    Font of LifeConditioningUnflinchingSorceryCelerityWaterwalkingAttack SpeedHealth ScalingHealth Scaling
    11%—41

Summoner spells

  • FlashSmite
    Flash + Smite
    61%54%219
  • GhostSmite
    Ghost + Smite
    38%53%137

Starting items

Leaving the fountain
  • Mosstomper SeedlingOracle Lens
    Mosstomper Seedling, Oracle Lens
    19%51%69
  • Gustwalker Hatchling
    Gustwalker Hatchling
    13%—46
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling, Health Potion, Stealth Ward
    11%—40

Core build

First three legendaries, in order
  • ThornmailSunfire AegisJak'Sho, The Protean
    Thornmail → Sunfire Aegis → Jak'Sho, The Protean
    4.8%—17
  • ThornmailHollow RadianceJak'Sho, The Protean
    Thornmail → Hollow Radiance → Jak'Sho, The Protean
    4.8%—17

Boots

  • Plated Steelcaps
    Plated Steelcaps
    44%51%156
  • Mercury's Treads
    Mercury's Treads
    35%50%125
  • Boots of Swiftness
    Boots of Swiftness
    14%69%51

Later items

What fills each remaining slot

Fourth item

  • Protoplasm Harness
    Protoplasm Harness
    4.8%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

PowerballQFrenzying TauntEDefensive Ball CurlW

Max order·Powerball → Frenzying Taunt → Defensive Ball Curl

53%53%188

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — PowerballQQQQQQ
W — Defensive Ball CurlWWWWWW
E — Frenzying TauntEEEEEE
R — Soaring SlamRRRR
  • Q › W › E10% of games— win
  • W › E › Q10% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 38,058 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.