All champions

Rammus

the Armordillo

JunglePatch 16.17Emerald 2+Solo queue

Win rate

34%

Pick rate

1%

Ban rate

0%

Games

68

Runes

Most popular first
  • Aftershock

    Aftershock

    Font of LifeConditioningUnflinchingSorceryCelerityWaterwalkingAttack SpeedHealth ScalingHealth Scaling
    31%—21

Summoner spells

  • GhostSmite
    Ghost + Smite
    51%—35
  • FlashSmite
    Flash + Smite
    46%—31

Starting items

Leaving the fountain
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    29%—20

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    37%—25
  • Mercury's Treads
    Mercury's Treads
    28%—19

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

PowerballQFrenzying TauntEDefensive Ball CurlW

Max order·Powerball → Frenzying Taunt → Defensive Ball Curl

24%—16

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — PowerballQQQQQNo data for level 17No data for level 18
W — Defensive Ball CurlWWWWWNo data for level 17No data for level 18
E — Frenzying TauntEEEEEENo data for level 17No data for level 18
R — Soaring SlamRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.