All champions

Riven

the Exile

JunglePatch 16.20Emerald 2+Solo queue

Win rate

52%

Pick rate

4%

Ban rate

5%

Games

109

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: HasteLast StandInspirationTriple TonicCash BackAbility HasteAdaptive ForceHealth Scaling
    28%—31
  • Conqueror

    Conqueror

    TriumphLegend: HasteLast StandInspirationCash BackJack Of All TradesAbility HasteAdaptive ForceHealth Scaling
    19%—21

Summoner spells

  • FlashSmite
    Flash + Smite
    100%52%109

Starting items

Leaving the fountain
  • Gustwalker Hatchling
    Gustwalker Hatchling
    27%—29
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    15%—16

Core build

First three legendaries, in order
  • Umbral GlaiveDeath's DanceEndless Hunger
    Umbral Glaive → Death's Dance → Endless Hunger
    21%—23

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    44%—48
  • Mercury's Treads
    Mercury's Treads
    17%—18
  • Plated Steelcaps
    Plated Steelcaps
    15%—16

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Broken WingsQValorEKi BurstW

Max order·Broken Wings → Valor → Ki Burst

91%54%99

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Broken WingsQQQQQQ
W — Ki BurstWWWWWW
E — ValorEEEEEE
R — Blade of the ExileRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.