All champions

Rumble

the Mechanized Menace

JunglePatch 16.19Emerald 2+Solo queue

Win rate

45%

Pick rate

2%

Ban rate

1%

Games

78

Runes

Most popular first
  • Electrocute

    Electrocute

    Cheap ShotSixth SenseTreasure HunterPrecisionTriumphCoup de GraceAttack SpeedAdaptive ForceHealth
    19%—15

Summoner spells

  • FlashSmite
    Flash + Smite
    100%45%78

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    26%—20
  • Scorchclaw PupHealth Potion
    Scorchclaw Pup, Health Potion
    24%—19
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    21%—16

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    78%51%61

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

90%50%70

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQQQQQQ
W — Scrap ShieldWWWWWW
E — Electro HarpoonEEEEEE
R — The EqualizerRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.