All champions

Rumble

the Mechanized Menace

JunglePatch 16.20Emerald 2+Solo queue

Win rate

43%

Pick rate

3%

Ban rate

1%

Games

91

Runes

Most popular first
  • Electrocute

    Electrocute

    Cheap ShotSixth SenseTreasure HunterPrecisionTriumphCoup de GraceAttack SpeedAdaptive ForceHealth
    23%—21

Summoner spells

  • FlashSmite
    Flash + Smite
    100%43%91

Starting items

Leaving the fountain
  • Scorchclaw PupHealth Potion
    Scorchclaw Pup, Health Potion
    42%—38
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling, Health Potion, Stealth Ward
    16%—15

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    93%44%85

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

89%44%81

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQQQQQQ
W — Scrap ShieldWWWWWW
E — Electro HarpoonEEEEEE
R — The EqualizerRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.