All champions
Q
E
W
Rumble
the Mechanized Menace
JunglePatch 16.20Emerald 2+Solo queue
Win rate
43%
Pick rate
3%
Ban rate
1%
Games
91
Runes
Most popular first

Electrocute



Precision



23%—21
Summoner spells
- Flash + Smite

100%43%91
Starting items
Leaving the fountain
- Scorchclaw Pup, Health Potion

42%—38 - Gustwalker Hatchling, Health Potion, Stealth Ward


16%—15
Core build
No three-item core has enough games behind it yet.
Boots
- Sorcerer's Shoes
93%44%85
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Most-taken ability at each level
Q
E
WMax order·Flamespitter → Electro Harpoon → Scrap Shield
89%44%81
Level by level
SplitEveryone
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

