All champions

Rumble

the Mechanized Menace

JunglePatch 16.21Emerald 2+Solo queue

Win rate

—

Pick rate

3%

Ban rate

1%

Games

26

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%—26

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    100%—26

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

85%—22

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQNo data for level 1No data for level 2QQQQNo data for level 16No data for level 17No data for level 18
W — Scrap ShieldWNo data for level 1No data for level 2WWWNo data for level 16No data for level 17No data for level 18
E — Electro HarpoonENo data for level 1No data for level 2EEEENo data for level 16No data for level 17No data for level 18
R — The EqualizerRNo data for level 1No data for level 2RRNo data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 38,061 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.