All champions

Rumble

the Mechanized Menace

MidPatch 16.19Emerald 2+Solo queue

Win rate

48%

Pick rate

2%

Ban rate

1%

Games

87

Runes

Most popular first
  • Stormraider's Surge

    Stormraider's Surge

    Nimbus CloakTranscendenceScorchPrecisionLegend: HasteCut DownAdaptive ForceAdaptive ForceHealth
    37%—32

Summoner spells

  • FlashIgnite
    Flash + Ignite
    91%51%79

Starting items

Leaving the fountain
  • Dark SealRefillable Potion
    Dark Seal, Refillable Potion
    43%—37
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    29%—25
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    18%—16

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    82%48%71

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

87%50%76

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQQQQQQNo data for level 18
W — Scrap ShieldWWWWWNo data for level 18
E — Electro HarpoonEEEEEENo data for level 18
R — The EqualizerRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.