All champions

Rumble

the Mechanized Menace

MidPatch 16.20Emerald 2+Solo queue

Win rate

53%

Pick rate

3%

Ban rate

1%

Games

107

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    71%54%76
  • FlashTeleport
    Flash + Teleport
    29%—31

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    30%—32
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    26%—28
  • Dark SealRefillable Potion
    Dark Seal, Refillable Potion
    25%—27

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    75%53%80
  • Mercury's Treads
    Mercury's Treads
    17%—18

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

84%56%90

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQQQQQQ
W — Scrap ShieldWWWWWW
E — Electro HarpoonEEEEEE
R — The EqualizerRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.