All champions

Rumble

the Mechanized Menace

MidPatch 16.21Emerald 2+Solo queue

Win rate

57%

Pick rate

3%

Ban rate

1%

Games

125

Runes

Most popular first
  • Dark Harvest

    Dark Harvest

    Cheap ShotGrisly MementosTreasure HunterPrecisionTriumphCoup de GraceAdaptive ForceAdaptive ForceTenacity and Slow Resist
    17%—21

Summoner spells

  • FlashIgnite
    Flash + Ignite
    72%59%90
  • FlashTeleport
    Flash + Teleport
    16%—20

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    35%—44
  • Dark SealRefillable Potion
    Dark Seal, Refillable Potion
    24%—30
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    22%—28

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    83%62%104

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

77%61%96

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQQQQQQ
W — Scrap ShieldWWWWWW
E — Electro HarpoonEEEEEE
R — The EqualizerRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 38,061 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.