All champions

Rumble

the Mechanized Menace

TopPatch 16.17Emerald 2+Solo queue

Win rate

50%

Pick rate

4%

Ban rate

2%

Games

270

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Nimbus CloakCelerityScorchInspirationTriple TonicApproach VelocityAbility HasteAdaptive ForceHealth
    5.6%15

Summoner spells

  • FlashIgnite
    Flash + Ignite
    63%49%170
  • FlashTeleport
    Flash + Teleport
    33%52%89

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    55%52%149
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    42%46%114

Core build

First three legendaries, in order
  • Liandry's TormentBloodletter's CurseZhonya's Hourglass
    Liandry's Torment → Bloodletter's Curse → Zhonya's Hourglass
    8.5%23
  • Liandry's TormentShadowflameZhonya's Hourglass
    Liandry's Torment → Shadowflame → Zhonya's Hourglass
    5.6%15

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    36%52%97
  • Plated Steelcaps
    Plated Steelcaps
    27%46%74
  • Boots of Swiftness
    Boots of Swiftness
    26%51%71

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

92%51%249

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQQQQQQ
W — Scrap ShieldWWWWWW
E — Electro HarpoonEEEEEE
R — The EqualizerRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 7,138 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.