All champions

Rumble

the Mechanized Menace

TopPatch 16.17Emerald 2+Solo queue

Win rate

51%

Pick rate

4%

Ban rate

2%

Games

421

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Nimbus CloakAbsolute FocusScorchResolveBone PlatingUnflinchingAbility HasteAdaptive ForceHealth
    4.8%—20
  • Deathfire Touch

    Deathfire Touch

    Nimbus CloakCelerityScorchInspirationTriple TonicApproach VelocityAbility HasteAdaptive ForceHealth
    4.3%—18
  • Deathfire Touch

    Deathfire Touch

    Nimbus CloakAbsolute FocusScorchInspirationTriple TonicCosmic InsightAbility HasteAdaptive ForceHealth
    4.3%—18

Summoner spells

  • FlashIgnite
    Flash + Ignite
    63%50%266
  • FlashTeleport
    Flash + Teleport
    33%51%138

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    54%53%226
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    43%47%179

Core build

First three legendaries, in order
  • Liandry's TormentBloodletter's CurseZhonya's Hourglass
    Liandry's Torment → Bloodletter's Curse → Zhonya's Hourglass
    10%—43
  • Liandry's TormentShadowflameZhonya's Hourglass
    Liandry's Torment → Shadowflame → Zhonya's Hourglass
    6.7%—28

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    36%52%153
  • Boots of Swiftness
    Boots of Swiftness
    27%54%115
  • Plated Steelcaps
    Plated Steelcaps
    26%45%109

Later items

What fills each remaining slot

Fourth item

  • Rabadon's Deathcap
    Rabadon's Deathcap
    3.6%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

FlamespitterQElectro HarpoonEScrap ShieldW

Max order·Flamespitter → Electro Harpoon → Scrap Shield

92%52%387

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — FlamespitterQQQQQQ
W — Scrap ShieldWWWWWW
E — Electro HarpoonEEEEEE
R — The EqualizerRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.