All champions

Shyvana

the Half-Dragon

JunglePatch 16.17Emerald 2+Solo queue

Win rate

43%

Pick rate

4%

Ban rate

2%

Games

470

Runes

Most popular first
  • Press the Attack

    Press the Attack

    TriumphLegend: HasteLast StandInspirationCosmic InsightMagical FootwearAttack SpeedAdaptive ForceHealth Scaling
    16%38%73
  • Press the Attack

    Press the Attack

    TriumphLegend: HasteCut DownInspirationMagical FootwearJack Of All TradesAttack SpeedAdaptive ForceHealth Scaling
    11%48%52
  • Press the Attack

    Press the Attack

    TriumphLegend: HasteCut DownInspirationMagical FootwearApproach VelocityAttack SpeedAdaptive ForceHealth Scaling
    9.8%—46

Summoner spells

  • FlashSmite
    Flash + Smite
    99%43%467

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    37%44%173
  • Scorchclaw Pup
    Scorchclaw Pup
    24%46%111
  • Mosstomper SeedlingStealth Ward
    Mosstomper Seedling, Stealth Ward
    6.0%—28

Core build

First three legendaries, in order
  • Trinity ForceSpear of ShojinDeath's Dance
    Trinity Force → Spear of Shojin → Death's Dance
    24%47%111
  • Kraken SlayerDusk and DawnDeath's Dance
    Kraken Slayer → Dusk and Dawn → Death's Dance
    21%51%100

Boots

  • Mercury's Treads
    Mercury's Treads
    37%41%176
  • Plated Steelcaps
    Plated Steelcaps
    35%43%166
  • Gluttonous Greaves
    Gluttonous Greaves
    6.2%—29

Later items

What fills each remaining slot

Fourth item

  • Jak'Sho, The Protean
    Jak'Sho, The Protean
    8.3%—
  • Death's Dance
    Death's Dance
    3.6%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

EmberstrikeQInferno AegisWMolten BurstE

Max order·Emberstrike → Inferno Aegis → Molten Burst

74%44%348

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — EmberstrikeQQQQQQ
W — Inferno AegisWWWWWW
E — Molten BurstEEEEEE
R — Dragon's DescentRRRR
  • Q › E › W7% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.