All champions

Shyvana

the Half-Dragon

TopPatch 16.18Emerald 2+Solo queue

Win rate

42%

Pick rate

5%

Ban rate

3%

Games

100

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    48%—48
  • FlashTeleport
    Flash + Teleport
    38%—38

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    21%—21
  • Doran's HelmHealth PotionStealth Ward
    Doran's Helm, Health Potion, Stealth Ward
    17%—17
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    15%—15

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    42%—42
  • Mercury's Treads
    Mercury's Treads
    17%—17
  • Gluttonous Greaves
    Gluttonous Greaves
    17%—17

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

EmberstrikeQInferno AegisWMolten BurstE

Max order·Emberstrike → Inferno Aegis → Molten Burst

27%—27

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — EmberstrikeQQ
W — Inferno AegisWWWWWWWWWW
E — Molten BurstEEEEEE
R — Dragon's DescentRRRR
  • W › E › Q27% of games— win
  • W › Q › E23% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.