All champions

Shyvana

the Half-Dragon

TopPatch 16.19Emerald 2+Solo queue

Win rate

47%

Pick rate

4%

Ban rate

3%

Games

122

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    48%54%59
  • FlashTeleport
    Flash + Teleport
    45%38%55

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    23%—28
  • Doran's HelmHealth PotionStealth Ward
    Doran's Helm, Health Potion, Stealth Ward
    20%—24
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    15%—18

Core build

First three legendaries, in order
  • Trinity ForceSpear of ShojinDeath's Dance
    Trinity Force → Spear of Shojin → Death's Dance
    12%—15

Boots

  • Plated Steelcaps
    Plated Steelcaps
    44%46%54
  • Mercury's Treads
    Mercury's Treads
    23%—28
  • Gluttonous Greaves
    Gluttonous Greaves
    19%—23

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

EmberstrikeQInferno AegisWMolten BurstE

Max order·Emberstrike → Inferno Aegis → Molten Burst

30%—37

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — EmberstrikeQQ
W — Inferno AegisWWWWWWWWWW
E — Molten BurstEEEEEE
R — Dragon's DescentRRRR
  • W › Q › E26% of games— win
  • W › E › Q17% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.