All champions

Shyvana

the Half-Dragon

TopPatch 16.20Emerald 2+Solo queue

Win rate

48%

Pick rate

3%

Ban rate

3%

Games

126

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    55%49%69
  • FlashTeleport
    Flash + Teleport
    32%—40

Starting items

Leaving the fountain
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    20%—25
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    18%—23
  • Doran's ShieldHealth PotionStealth Ward
    Doran's Shield, Health Potion, Stealth Ward
    15%—19

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    40%46%50
  • Mercury's Treads
    Mercury's Treads
    24%—30
  • Gluttonous Greaves
    Gluttonous Greaves
    17%—22

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Inferno AegisWEmberstrikeQMolten BurstE

Max order·Inferno Aegis → Emberstrike → Molten Burst

37%—47

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — EmberstrikeQQQQQQ
W — Inferno AegisWWWWWW
E — Molten BurstEEEEEE
R — Dragon's DescentRRRR
  • Q › W › E25% of games— win
  • W › E › Q13% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.