All champions

Singed

the Mad Chemist

MidPatch 16.20Emerald 2+Solo queue

Win rate

48%

Pick rate

3%

Ban rate

2%

Games

174

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashGhost
    Flash + Ghost
    69%48%120
  • FlashIgnite
    Flash + Ignite
    24%—42

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    38%53%66
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    21%—36
  • Dark SealRefillable Potion
    Dark Seal, Refillable Potion
    11%—20

Core build

No three-item core has enough games behind it yet.

Boots

  • Boots of Swiftness
    Boots of Swiftness
    39%49%67
  • Mercury's Treads
    Mercury's Treads
    20%—34
  • Plated Steelcaps
    Plated Steelcaps
    14%—25

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Poison TrailQFlingEMega AdhesiveW

Max order·Poison Trail → Fling → Mega Adhesive

85%49%148

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Poison TrailQQQQQQ
W — Mega AdhesiveWWWWWW
E — FlingEEEEEE
R — Insanity PotionRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.