Singed
the Mad Chemist
Win rate
48%
Pick rate
3%
Ban rate
2%
Games
174
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Flash + Ghost

69%48%120 - Flash + Ignite

24%—42
Starting items
- Doran's Ring, Health Potion, Health Potion


38%53%66 - Doran's Ring, Health Potion, Health Potion, Stealth Ward



21%—36 - Dark Seal, Refillable Potion

11%—20
Core build
No three-item core has enough games behind it yet.
Boots
- Boots of Swiftness
39%49%67 - Mercury's Treads
20%—34 - Plated Steelcaps
14%—25
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
E
WMax order·Poison Trail → Fling → Mega Adhesive
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

