All champions

Skarner

the Primordial Sovereign

JunglePatch 16.17Emerald 2+Solo queue

Win rate

54%

Pick rate

5%

Ban rate

1%

Games

281

Runes

Most popular first
  • Grasp of the Undying

    Grasp of the Undying

    Shield BashConditioningOvergrowthInspirationApproach VelocityMagical FootwearAbility HasteHealth ScalingHealth Scaling
    23%56%64
  • Grasp of the Undying

    Grasp of the Undying

    Shield BashConditioningOvergrowthInspirationMagical FootwearApproach VelocityAbility HasteHealth ScalingHealth Scaling
    16%46
  • Grasp of the Undying

    Grasp of the Undying

    Shield BashBone PlatingUnflinchingInspirationApproach VelocityMagical FootwearAdaptive ForceAdaptive ForceHealth
    7.5%21

Summoner spells

  • FlashSmite
    Flash + Smite
    99%53%279

Starting items

Leaving the fountain
  • Scorchclaw Pup
    Scorchclaw Pup
    28%58%78
  • Scorchclaw PupHealth Potion
    Scorchclaw Pup, Health Potion
    20%56%57
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    19%51%53

Core build

First three legendaries, in order
  • HeartsteelUnending DespairSpirit Visage
    Heartsteel → Unending Despair → Spirit Visage
    8.2%23

Boots

  • Plated Steelcaps
    Plated Steelcaps
    51%56%144
  • Mercury's Treads
    Mercury's Treads
    33%62%94

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Shattered Earth / UpheavalQSeismic BastionWIxtal's ImpactE

Max order·Shattered Earth / Upheaval → Seismic Bastion → Ixtal's Impact

77%60%216

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Shattered Earth / UpheavalQQQQQQ
W — Seismic BastionWWWWWW
E — Ixtal's ImpactEEEEEE
R — ImpaleRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 7,138 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.