All champions

Urgot

the Dreadnought

JunglePatch 16.19Emerald 2+Solo queue

Win rate

37%

Pick rate

3%

Ban rate

1%

Games

59

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%37%59

Starting items

Leaving the fountain
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling, Health Potion, Stealth Ward
    47%—28

Core build

No three-item core has enough games behind it yet.

Boots

  • Boots of Swiftness
    Boots of Swiftness
    59%—35

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

PurgeWCorrosive ChargeQDisdainE

Max order·Purge → Corrosive Charge → Disdain

78%—46

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Corrosive ChargeQQQQQQNo data for level 17No data for level 18
W — PurgeWWWWWWNo data for level 17No data for level 18
E — DisdainEEEENo data for level 17No data for level 18
R — Fear Beyond DeathRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.