All champions

Vi

the Piltover Enforcer

JunglePatch 16.16Emerald 2+Solo queue

Win rate

62%

Pick rate

9%

Ban rate

1%

Games

50

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%62%50

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    56%28

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Vault BreakerQDenting BlowsWRelentless ForceE

Max order·Vault Breaker → Denting Blows → Relentless Force

46%23

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Vault BreakerQQQQQQNo data for level 17No data for level 18
W — Denting BlowsWWWWWWNo data for level 17No data for level 18
E — Relentless ForceEEEENo data for level 17No data for level 18
R — Cease and DesistRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 591 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.