All champions

Vi

the Piltover Enforcer

JunglePatch 16.16Emerald 2+Solo queue

Win rate

63%

Pick rate

8%

Ban rate

1%

Games

82

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: AlacrityCut DownInspirationMagical FootwearCosmic InsightAttack SpeedAdaptive ForceHealth Scaling
    21%—17

Summoner spells

  • FlashSmite
    Flash + Smite
    100%63%82

Starting items

Leaving the fountain
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    26%—21

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    49%—40
  • Mercury's Treads
    Mercury's Treads
    26%—21

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Vault BreakerQDenting BlowsWRelentless ForceE

Max order·Vault Breaker → Denting Blows → Relentless Force

46%—38

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Vault BreakerQQQQQQNo data for level 17No data for level 18
W — Denting BlowsWWWWWWNo data for level 17No data for level 18
E — Relentless ForceEEEENo data for level 17No data for level 18
R — Cease and DesistRRRRNo data for level 17No data for level 18
  • Q › E › W30% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.