All champions

Vi

the Piltover Enforcer

TopPatch 16.18Emerald 2+Solo queue

Win rate

—

Pick rate

4%

Ban rate

0%

Games

46

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    89%—41

Starting items

Leaving the fountain
  • Long SwordRefillable PotionStealth Ward
    Long Sword, Refillable Potion, Stealth Ward
    35%—16

Core build

No three-item core has enough games behind it yet.

Boots

  • Boots of Swiftness
    Boots of Swiftness
    37%—17

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Vault BreakerQDenting BlowsWRelentless ForceE

Max order·Vault Breaker → Denting Blows → Relentless Force

57%—26

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Vault BreakerQQQQQQNo data for level 17No data for level 18
W — Denting BlowsWWWWWWWWNo data for level 17No data for level 18
E — Relentless ForceEENo data for level 17No data for level 18
R — Cease and DesistRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.