Vi
the Piltover Enforcer
Win rate
46%
Pick rate
3%
Ban rate
1%
Games
56
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Flash + Ignite

86%—48
Starting items
- Doran's Blade, Health Potion

36%—20
Core build
No three-item core has enough games behind it yet.
Boots
- Boots of Swiftness
45%—25
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
W
EMax order·Vault Breaker → Denting Blows → Relentless Force
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | No data for level 17 | No data for level 18 | ||||||||||||
| W | W | W | W | W | No data for level 17 | No data for level 18 | ||||||||||||
| E | E | E | No data for level 17 | No data for level 18 | ||||||||||||||
| R | R | R | No data for level 17 | No data for level 18 |
- Q › E › W30% of games— win
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

