All champions

Viego

The Ruined King

MidPatch 16.20Emerald 2+Solo queue

Win rate

44%

Pick rate

8%

Ban rate

4%

Games

120

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    74%43%89
  • ExhaustFlash
    Exhaust + Flash
    14%—17

Starting items

Leaving the fountain
  • Doran's HelmHealth PotionStealth Ward
    Doran's Helm, Health Potion, Stealth Ward
    30%—36
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    29%—35
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    14%—17

Core build

No three-item core has enough games behind it yet.

Boots

  • Berserker's Greaves
    Berserker's Greaves
    49%49%59
  • Mercury's Treads
    Mercury's Treads
    19%—23
  • Plated Steelcaps
    Plated Steelcaps
    13%—16

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Blade of the Ruined KingQHarrowed PathESpectral MawW

Max order·Blade of the Ruined King → Harrowed Path → Spectral Maw

78%52%93

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Blade of the Ruined KingQQQQQQNo data for level 18
W — Spectral MawWWWWWNo data for level 18
E — Harrowed PathEEEEEENo data for level 18
R — HeartbreakerRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.