All champions

Warwick

the Uncaged Wrath of Zaun

JunglePatch 16.20Emerald 2+Solo queue

Win rate

50%

Pick rate

3%

Ban rate

0%

Games

506

Runes

Most popular first
  • Lethal Tempo

    Lethal Tempo

    TriumphLegend: AlacrityLast StandSorceryCelerityWaterwalkingAttack SpeedAdaptive ForceHealth Scaling
    37%50%188
  • Lethal Tempo

    Lethal Tempo

    TriumphLegend: AlacrityLast StandDominationSudden ImpactUltimate HunterAttack SpeedAdaptive ForceHealth Scaling
    9.9%40%50
  • Press the Attack

    Press the Attack

    TriumphLegend: AlacrityLast StandSorceryCelerityWaterwalkingAttack SpeedAdaptive ForceHealth Scaling
    7.7%—39

Summoner spells

  • FlashSmite
    Flash + Smite
    94%51%474
  • GhostSmite
    Ghost + Smite
    5.5%—28

Starting items

Leaving the fountain
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    21%43%104
  • Gustwalker HatchlingHealth PotionStealth Ward
    Gustwalker Hatchling, Health Potion, Stealth Ward
    20%58%102
  • Gustwalker Hatchling
    Gustwalker Hatchling
    20%53%101

Core build

First three legendaries, in order
  • Titanic HydraExperimental HexplateSterak's Gage
    Titanic Hydra → Experimental Hexplate → Sterak's Gage
    11%67%55
  • Blade of The Ruined KingDeath's DanceMaw of Malmortius
    Blade of The Ruined King → Death's Dance → Maw of Malmortius
    5.9%—30

Boots

  • Plated Steelcaps
    Plated Steelcaps
    43%48%220
  • Mercury's Treads
    Mercury's Treads
    30%50%150
  • Boots of Swiftness
    Boots of Swiftness
    12%52%61

Later items

What fills each remaining slot

Fourth item

  • Spirit Visage
    Spirit Visage
    4.9%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Blood HuntWJaws of the BeastQPrimal HowlE

Max order·Blood Hunt → Jaws of the Beast → Primal Howl

67%52%340

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Jaws of the BeastQQQQQQ
W — Blood HuntWWWWWW
E — Primal HowlEEEEEE
R — Infinite DuressRRRR
  • W › E › Q8% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.