All champions

Zaahen

The Unsundered

JunglePatch 16.17Emerald 2+Solo queue

Win rate

60%

Pick rate

4%

Ban rate

1%

Games

87

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: HasteLast StandInspirationCosmic InsightMagical FootwearAttack SpeedAdaptive ForceHealth Scaling
    21%—18

Summoner spells

  • FlashSmite
    Flash + Smite
    100%60%87

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    33%—29
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    21%—18

Core build

No three-item core has enough games behind it yet.

Boots

  • Mercury's Treads
    Mercury's Treads
    49%—43
  • Plated Steelcaps
    Plated Steelcaps
    34%—30

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

The Darkin GlaiveQAureate RushEDreaded ReturnW

Max order·The Darkin Glaive → Aureate Rush → Dreaded Return

83%61%72

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — The Darkin GlaiveQQQQQQNo data for level 18
W — Dreaded ReturnWWWWWNo data for level 18
E — Aureate RushEEEEEENo data for level 18
R — Grim DeliveranceRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.