All champions

Zac

the Secret Weapon

JunglePatch 16.17Emerald 2+Solo queue

Win rate

50%

Pick rate

3%

Ban rate

1%

Games

272

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: HasteLast StandInspirationCosmic InsightMagical FootwearAbility HasteAdaptive ForceHealth Scaling
    21%41%56
  • Conqueror

    Conqueror

    TriumphLegend: HasteLast StandResolveRevitalizeConditioningAbility HasteAdaptive ForceHealth Scaling
    19%58%52
  • Aftershock

    Aftershock

    Font of LifeConditioningRevitalizePrecisionLegend: HasteTriumphAbility HasteAdaptive ForceHealth Scaling
    9.2%—25

Summoner spells

  • FlashSmite
    Flash + Smite
    99%50%268

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    35%53%96
  • Scorchclaw Pup
    Scorchclaw Pup
    16%—44
  • Mosstomper Seedling
    Mosstomper Seedling
    13%—35

Core build

First three legendaries, in order
  • Hextech RocketbeltSunfire AegisSpirit Visage
    Hextech Rocketbelt → Sunfire Aegis → Spirit Visage
    35%59%94

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    64%51%173
  • Mercury's Treads
    Mercury's Treads
    19%53%51
  • Plated Steelcaps
    Plated Steelcaps
    14%—38

Later items

What fills each remaining slot

Fourth item

  • Randuin's Omen
    Randuin's Omen
    5.9%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Elastic SlingshotEUnstable MatterWStretching StrikesQ

Max order·Elastic Slingshot → Unstable Matter → Stretching Strikes

77%58%209

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Stretching StrikesQQQQQQ
W — Unstable MatterWWWWWW
E — Elastic SlingshotEEEEEE
R — Let's Bounce!RRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.