All champions

Zac

the Secret Weapon

SupportPatch 16.17Emerald 2+Solo queue

Win rate

—

Pick rate

3%

Ban rate

1%

Games

37

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    49%—18
  • FlashHeal
    Flash + Heal
    41%—15

Starting items

Leaving the fountain
  • Health PotionHealth PotionStealth Ward
    Health Potion, Health Potion, Stealth Ward
    54%—20

Core build

No three-item core has enough games behind it yet.

Boots

No boots have enough games behind them yet.

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Elastic SlingshotEUnstable MatterWStretching StrikesQ

Max order·Elastic Slingshot → Unstable Matter → Stretching Strikes

57%—21

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Stretching StrikesQQQNo data for level 15No data for level 16No data for level 17No data for level 18
W — Unstable MatterWWWWWWNo data for level 15No data for level 16No data for level 17No data for level 18
E — Elastic SlingshotEEEEEENo data for level 15No data for level 16No data for level 17No data for level 18
R — Let's Bounce!RRRNo data for level 15No data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Bot lane partners

No pairing has come up 60 times yet.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.