All champions

Zac

the Secret Weapon

TopPatch 16.21Emerald 2+Solo queue

Win rate

49%

Pick rate

3%

Ban rate

1%

Games

235

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: HasteLast StandResolveSecond WindRevitalizeAbility HasteHealth ScalingHealth Scaling
    27%48%63
  • Grasp of the Undying

    Grasp of the Undying

    DemolishSecond WindRevitalizePrecisionLast StandLegend: HasteAttack SpeedHealth ScalingHealth Scaling
    22%47%51
  • Grasp of the Undying

    Grasp of the Undying

    DemolishSecond WindRevitalizePrecisionLegend: HasteLast StandAttack SpeedHealth ScalingHealth Scaling
    8.1%—19

Summoner spells

  • FlashIgnite
    Flash + Ignite
    55%47%129
  • FlashTeleport
    Flash + Teleport
    43%48%100

Starting items

Leaving the fountain
  • Doran's ShieldHealth Potion
    Doran's Shield, Health Potion
    36%53%85
  • Doran's HelmHealth Potion
    Doran's Helm, Health Potion
    29%36%67
  • Doran's ShieldHealth PotionStealth Ward
    Doran's Shield, Health Potion, Stealth Ward
    25%47%58

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    42%47%98
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    39%52%91
  • Mercury's Treads
    Mercury's Treads
    14%—34

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Unstable MatterWElastic SlingshotEStretching StrikesQ

Max order·Unstable Matter → Elastic Slingshot → Stretching Strikes

65%47%153

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Stretching StrikesQQQQQQ
W — Unstable MatterWWWWWW
E — Elastic SlingshotEEEEEE
R — Let's Bounce!RRRR
  • E › W › Q30% of games51% win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 38,055 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.