All champions

Zeri

The Spark of Zaun

TopPatch 16.20Emerald 2+Solo queue

Win rate

47%

Pick rate

7%

Ban rate

1%

Games

87

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • ExhaustFlash
    Exhaust + Flash
    49%—43
  • FlashGhost
    Flash + Ghost
    26%—23
  • FlashBarrier
    Flash + Barrier
    18%—16

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    47%—41
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    32%—28

Core build

No three-item core has enough games behind it yet.

Boots

  • Gluttonous Greaves
    Gluttonous Greaves
    45%—39
  • Berserker's Greaves
    Berserker's Greaves
    38%—33

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Spark SurgeEUltrashock LaserWBurst FireQ

Max order·Spark Surge → Ultrashock Laser → Burst Fire

40%—35

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Burst FireQQQQQNo data for level 18
W — Ultrashock LaserWWWWWWNo data for level 18
E — Spark SurgeEEEEEENo data for level 18
R — Lightning CrashRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.