All champions

Zyra

Rise of the Thorns

JunglePatch 16.17Emerald 2+Solo queue

Win rate

49%

Pick rate

3%

Ban rate

1%

Games

295

Runes

Most popular first
  • Electrocute

    Electrocute

    Cheap ShotSixth SenseTreasure HunterPrecisionCut DownLegend: HasteAbility HasteAdaptive ForceHealth Scaling
    12%—35
  • Electrocute

    Electrocute

    Cheap ShotGrisly MementosUltimate HunterPrecisionLegend: HasteCut DownAbility HasteAdaptive ForceHealth Scaling
    11%—32
  • Electrocute

    Electrocute

    Cheap ShotSixth SenseTreasure HunterPrecisionLegend: HasteCut DownAbility HasteMove SpeedHealth
    7.1%—21

Summoner spells

  • FlashSmite
    Flash + Smite
    100%49%294

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    45%52%133
  • Scorchclaw Pup
    Scorchclaw Pup
    37%47%110
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    15%—45

Core build

First three legendaries, in order
  • Liandry's TormentShadowflameZhonya's Hourglass
    Liandry's Torment → Shadowflame → Zhonya's Hourglass
    14%—40
  • Liandry's TormentImperial MandateRylai's Crystal Scepter
    Liandry's Torment → Imperial Mandate → Rylai's Crystal Scepter
    7.5%—22
  • Liandry's TormentRylai's Crystal ScepterZhonya's Hourglass
    Liandry's Torment → Rylai's Crystal Scepter → Zhonya's Hourglass
    6.8%—20

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    89%50%264

Later items

What fills each remaining slot

Fourth item

  • Zhonya's Hourglass
    Zhonya's Hourglass
    7.1%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Deadly SpinesQGrasping RootsERampant GrowthW

Max order·Deadly Spines → Grasping Roots → Rampant Growth

63%51%187

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Deadly SpinesQQQQQQ
W — Rampant GrowthWWWWWW
E — Grasping RootsEEEEEE
R — StranglethornsRRRR
  • E › Q › W11% of games— win
  • Q › W › E9% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.