All champions

Zyra

Rise of the Thorns

JunglePatch 16.16Emerald 2+Solo queue

Win rate

Pick rate

4%

Ban rate

2%

Games

24

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%24

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    63%15

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    75%18

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Deadly SpinesQGrasping RootsERampant GrowthW

Max order·Deadly Spines → Grasping Roots → Rampant Growth

71%17

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Deadly SpinesQQQQQQNo data for level 14No data for level 15No data for level 16No data for level 17No data for level 18
W — Rampant GrowthWWNo data for level 14No data for level 15No data for level 16No data for level 17No data for level 18
E — Grasping RootsEEEEEENo data for level 14No data for level 15No data for level 16No data for level 17No data for level 18
R — StranglethornsRRRNo data for level 14No data for level 15No data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 591 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.